
Patreon Apple billing deadline is back - what creators should do
If a big chunk of your fans find you through an iPhone, you're not "just" a creator. You're a guest in Apple's house. And guests don't set the rules.
This week was one of those gentle reminders that can turn into a revenue punch if you ignore it.
What happened
Apple has reinstated a deadline for Patreon: the remaining creators on Patreon's older "legacy" billing setup have to move over to a subscription model that runs through Apple's in-app purchase system on iOS. Deadline: November 2026.
The pressure tactic is simple. If Patreon doesn't comply, the Patreon app can be pulled from the App Store. Patreon says this is the third policy shift in about 18 months, and that it previously asked Apple for migration tools and flexibility Apple didn't approve.
Most creators are already on the newer subscription billing approach. Patreon has said only about 4% are still on the legacy setup. Tiny percentage, big signal: platform rules can change even when almost everyone's already moved on.
The fight is about who processes the payment. Apple wants iOS subscriptions sold inside the app to go through Apple's system, where Apple can take a cut (typically up to 30%, with reductions in some cases like long-running subscriptions). Patreon, meanwhile, has been trying to keep creators from eating that cost - by nudging fans to subscribe on the web, adjusting pricing, or reducing Patreon's own take in certain scenarios.
And yes, the broader Apple-versus-developers drama matters here too. After the Epic Games court battles, Apple has been pushed (in some regions and under certain rulings) to allow more "hey, you can buy elsewhere" messaging. But Apple's still very good at making "elsewhere" feel inconvenient.
Here's the part creators miss: you don't have an Apple problem. You have a dependency problem.Why creators should care
Distribution: Patreon's iOS app isn't just a nice-to-have. For many creators it's where members actually consume posts, audio, messages, and updates. If the app ever gets restricted - or the signup flow gets uglier - your funnel takes the hit first, not Patreon's PR team.
Monetization: If more of your signups shift into Apple's payment rails, your margins get thinner or your prices go up. Either way, someone pays. And when prices go up on iOS, conversion usually goes down. (People are loyal, but they're not silly.)
Workflow: Billing changes are never "just billing." They affect how you run trials, upgrades, annual plans, bundles, and comps. They change how you answer support emails. They change what you can promise in a launch.
Control: The real story isn't November 2026. It's that your business can be redesigned by someone else's policy memo, on someone else's calendar.
What to do next
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Check what billing you're actually on. Don't assume. Look in Patreon settings/admin and confirm whether you're using any legacy billing behavior. If you are, treat the next 6-12 months like a migration runway, not a deadline cliff.
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Move acquisition off-platform (quietly, consistently). Your goal is boring: get fans to join via the web, not inside an iOS app. Put the join link everywhere you control - site, pinned post, YouTube description, Link-in-bio, email footer. Not once. Always.
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Own the relationship before you "need" it. Capture emails at the top of the funnel (free lead magnet, newsletter, waitlist) so you can still launch, migrate, or reroute signups if an app flow gets worse overnight.
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Run pricing like a grown-up. If iOS economics force price differences, decide now how you'll message it. Test annual plans, bundles, and higher tiers that can absorb fees without feeling like a tax. The worst move is panicking into a sloppy price hike mid-campaign.
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Reduce single-platform risk. Patreon can still be great. But build at least one parallel revenue rail (courses, digital products, brand deals, community elsewhere, whatever fits). Not because you're leaving - because you're not naïve.
If you want the simplest mental model: keep Patreon for delivery, but don't let any app store own your checkout or your audience access. That's the whole game.
